AC1006 ./ 3š@€%./%x/Â�/»_0•1,@$@(@"@â_lv^0@EI f*@¦ê.½Ž�'@ð?ð?ð?{®Gáz´?š™™™™™©?ÁÙãpö?š™™™™™¹?acadð? ×£p= Ç?°?R¸…ëQØ? ×£p= Ç? ×£p= Ç? ×£p= ·?ð?dr^%²wo`%:@¹¨q¨qffffff9@ð?i1ð?ð?I@ù1ÿÿ!2€ @ @$@ €@@$@ b€%@%@$@ ¦€@,@@ êš™™™™™É?ÍÌÌÌÌÌ@š™™™™™ @ÍÌÌÌÌÌ@ÍÌÌÌÌÌ@ÍÌÌÌÌÌ@ffffff%@ÍÌÌÌÌÌ@š™™™™™É?š™™™™™É?š™™™™™ @š™™™™™É?ÍÌÌÌÌÌ@š™™™™™É?ffffff%@š™™™™™É?š™™™™™É?333333#@€ ,@,@$@$@ +š™™™™™É?ffffff#@Ð? Celephais,š™™™™™ @ffffff#@Ð? HyperboreaPbÍÌÌÌÌÌ@ffffff#@Ð?Irem, City of PillarsGnäFnäæ?š™™™™™$@ffffff#@Obffffff%@ffffff#@Ð?Mountains of Madness/WI£Úrå?š™™™™™+@ffffff#@$š™™™™™É?ÍÌÌÌÌÌ@Ð?Mu+š™™™™™ @ÍÌÌÌÌÌ@Ð? Time WarpSbÍÌÌÌÌÌ@ÍÌÌÌÌÌ@Ð?Underworld of Dreamlands™ê#ßdÄá?š™™™™™$@ÍÌÌÌÌÌ@)ffffff%@ÍÌÌÌÌÌ@Ð?Valusiaš™™™™™ @333333#@ÍÌÌÌÌÌ@333333#@ffffff%@333333#@š™™™™™É?ffffff@š™™™™™ @ffffff@ÍÌÌÌÌÌ@ffffff@ffffff%@ffffff@Nš™™™™™É?ÍÌÌÌÌÌ!@{®Gáz´?,1-2) The timeless splendor of the glitteringNš™™™™™É?‰ˆˆˆˆˆ!@{®Gáz´?,city enchants you. Successful knowledge rollLš™™™™™É?EDDDDD!@{®Gáz´?*or leave character here forever. (Start a 0š™™™™™É?!@{®Gáz´?new character)Lš™™™™™É?½»»»»» @{®Gáz´?*3) The high priest of Nath-Horthath helps Jš™™™™™É?ywwwww @{®Gáz´?(you on your journey, for a small price. =š™™™™™É?533333 @{®Gáz´?Trade one item for a spell.Kš™™™™™É?áÝÝÝÝÝ@{®Gáz´?)4) The wise chief of the cats teaches you*š™™™™™É?XUUUUU@{®Gáz´?a spell.Jš™™™™™É?ÏÌÌÌÌÌ@{®Gáz´?(5) Successful fast talk to convince KingNš™™™™™É?FDDDDD@{®Gáz´?,Kuranes of your importance. If you succeed, Kš™™™™™É?½»»»»»@{®Gáz´?)he will transform any sanity to strength,Iš™™™™™É?433333@{®Gáz´?'or strength to sanity for you. If you >š™™™™™É?«ªªªªª@{®Gáz´?fail, treat as no encounter.Lš™™™™™É?""""""@{®Gáz´?*6) Successful strength roll to avoid beingGš™™™™™É?™™™™™™@{®Gáz´?%shanhaid by one of the many merchant Iš™™™™™É?@{®Gáz´?'galleys. If you fail, shift to Earth's Mš™™™™™É?‡ˆˆˆˆˆ@{®Gáz´?+Dreamlands for one encounter. On your nextHš™™™™™É?þÿÿÿÿÿ@{®Gáz´?&turn, return to this box in Celephais.Iš™™™™™ @ÍÌÌÌÌÌ!@{®Gáz´?'1) If you know a spell from the Book ofOš™™™™™ @‰ˆˆˆˆˆ!@{®Gáz´?-Eibon (or Livre d'Ivon), then you impress theIš™™™™™ @EDDDDD!@{®Gáz´?'local wizards. Add 3 points to either Bš™™™™™ @!@{®Gáz´? strength or sanity, your choice.Lš™™™™™ @½»»»»» @{®Gáz´?*2) A blizzard sweeps over the land. Stay Aš™™™™™ @ywwwww @{®Gáz´?in this box for your next turn.Nš™™™™™ @533333 @{®Gáz´?,3) A successful fast talk, and the sacrificeNš™™™™™ @áÝÝÝÝÝ@{®Gáz´?,of one magical item will convince the wizardMš™™™™™ @XUUUUU@{®Gáz´?+Haon-Dor to join you as a follower. He addsLš™™™™™ @ÏÌÌÌÌÌ@{®Gáz´?*+2 to your knowledge for as long as he is Mš™™™™™ @FDDDDD@{®Gáz´?+with you. He may be substituted for you inJš™™™™™ @½»»»»»@{®Gáz´?(one combat, instead of taking a counter-Jš™™™™™ @433333@{®Gáz´?(attack. Treat as no encounter if he hasFš™™™™™ @«ªªªªª@{®Gáz´?$been hired or if you don't hire him.Kš™™™™™ @""""""@{®Gáz´?)4) For the sacrifice of one sanity point,Hš™™™™™ @™™™™™™@{®Gáz´?&the wizards of Hyperborea teach you 2 )š™™™™™ @@{®Gáz´?spells.=š™™™™™ @‡ˆˆˆˆˆ@{®Gáz´?5) A monster surprises you.Oš™™™™™ @þÿÿÿÿÿ@{®Gáz´?-6) A monster attacks. Roll 1 die. If the rollOš™™™™™ @uwwwww@{®Gáz´?-is 6, the monster is Ithaqua (who will appearLš™™™™™ @ìîîîîî@{®Gáz´?*from either the monster pile, or from the Nš™™™™™ @cfffff@{®Gáz´?,board). If Ithaqua is on a tropy pile, treatLš™™™™™ @ÚÝÝÝÝÝ@{®Gáz´?*as no encounter. If the roll is 1-5, then;š™™™™™ @QUUUUU@{®Gáz´?a random monster appears.7ÍÌÌÌÌÌ@ÍÌÌÌÌÌ!@{®Gáz´?1) A monster attacks.JÍÌÌÌÌÌ@‰ˆˆˆˆˆ!@{®Gáz´?(2) The heat of the desert sun is causingIÍÌÌÌÌÌ@EDDDDD!@{®Gáz´?'monstrous hallucinations. Lose one san.NÍÌÌÌÌÌ@!@{®Gáz´?,3) Amidst the carven pillars are runes whichFÍÌÌÌÌÌ@½»»»»» @{®Gáz´?$describe the potential over-throw ofOÍÌÌÌÌÌ@ywwwww @{®Gáz´?-Cthulhu's cult by humans. This enlightens you@ÍÌÌÌÌÌ@533333 @{®Gáz´?and you gain one sanity point.GÍÌÌÌÌÌ@áÝÝÝÝÝ@{®Gáz´?%4) You become lost in this weird and IÍÌÌÌÌÌ@XUUUUU@{®Gáz´?'wonderous city. Stay here for your next'ÍÌÌÌÌÌ@ÏÌÌÌÌÌ@{®Gáz´?turn.DÍÌÌÌÌÌ@FDDDDD@{®Gáz´?"5) Buried in the sand is one item.MÍÌÌÌÌÌ@½»»»»»@{®Gáz´?+6) Shaddad, builder of Irem, demands of youNÍÌÌÌÌÌ@433333@{®Gáz´?,a gift! If you have the Silver Key, he takesGÍÌÌÌÌÌ@«ªªªªª@{®Gáz´?%this and even trades you one item in LÍÌÌÌÌÌ@""""""@{®Gáz´?*return. If not, he takes one random item.Nffffff%@ÍÌÌÌÌÌ!@{®Gáz´?,1) Successful sneak roll to avoid waking theMffffff%@‰ˆˆˆˆˆ!@{®Gáz´?+inhabitants of the depths of the mountains.Bffffff%@EDDDDD!@{®Gáz´? Failure means a monster attacks.Jffffff%@!@{®Gáz´?(2) The strange sights and sounds of thisOffffff%@½»»»»» @{®Gáz´?-eerie place unnerve you. Lose 1 sanity point.Nffffff%@ywwwww @{®Gáz´?,3) From the ancient wall carvings, you learn>ffffff%@533333 @{®Gáz´?a spell. Draw 1 spell card.Kffffff%@áÝÝÝÝÝ@{®Gáz´?)4) Hidden amongst the rubble of the dead Kffffff%@XUUUUU@{®Gáz´?)city is an odd looking artifact. Draw one,ffffff%@ÏÌÌÌÌÌ@{®Gáz´? item card.Kffffff%@FDDDDD@{®Gáz´?)5) After studying the wall carvings, you Mffffff%@½»»»»»@{®Gáz´?+discover the hideous truth of the origin ofFffffff%@433333@{®Gáz´?$mankind. Lose 0/1d3 sanity points, ?ffffff%@«ªªªªª@{®Gáz´?depending on the sanity roll.Effffff%@""""""@{®Gáz´?#6) Lose 1 strength from the bitter 1ffffff%@™™™™™™@{®Gáz´?Antarctic cold.Lš™™™™™É?333333@{®Gáz´?*1) The Mu-ites demand a sacrifice. If youMš™™™™™É?""""""@{®Gáz´?+give up a follower, they will give you full2š™™™™™É? @{®Gáz´?sanity points. Lš™™™™™É? @{®Gáz´?*2) The island rocks and sways, plunging upMš™™™™™É?ïîîîîî @{®Gáz´?+and down in the ocean. Lose 1 strength from.š™™™™™É?ÞÝÝÝÝÝ @{®Gáz´? seasickness.Lš™™™™™É?ÍÌÌÌÌÌ@{®Gáz´?*3) A strange looking item is wedged under @š™™™™™É?¼»»»»»@{®Gáz´?the coral. Take one item card.Kš™™™™™É?«ªªªªª@{®Gáz´?)4) For the sacrifice of 2 item cards, the?š™™™™™É?š™™™™™@{®Gáz´?men of Mu teach you 2 spells.Nš™™™™™É?‰ˆˆˆˆˆ@{®Gáz´?,5) You trip and fall down a chasm, splashingIš™™™™™É?xwwwww@{®Gáz´?'into a deep lake. Lose one random item.?š™™™™™É?gfffff@{®Gáz´?6) A hideous monster attacks.Qš™™™™™ @333333@{®Gáz´?/1) 1.5 Billion B.C.: Roll one die. On a 5-6, a Nš™™™™™ @""""""@{®Gáz´?,Hound of Tindalos attacks (if any are in theIš™™™™™ @ @{®Gáz´?'monster pile). On a 1-4, no encounter.Mš™™™™™ @ @{®Gáz´?+2) 900 Million B.C.: R'lyeh, Mu, Atlantis, Mš™™™™™ @ïîîîîî @{®Gáz´?+Lemuria!!! The whole Earth is covered with Gš™™™™™ @ÞÝÝÝÝÝ @{®Gáz´?%strange lands and stranger monsters! 7š™™™™™ @ÍÌÌÌÌÌ@{®Gáz´?Lose 2 sanity points.Oš™™™™™ @¼»»»»»@{®Gáz´?-3) 450 Million B.C.: You impress the conical Nš™™™™™ @«ªªªªª@{®Gáz´?,entities with your knowledge of time travel.9š™™™™™ @š™™™™™@{®Gáz´?They teach you a spell.Mš™™™™™ @‰ˆˆˆˆˆ@{®Gáz´?+4) Briefly in the future: You glimpse your <š™™™™™ @xwwwww@{®Gáz´?own demise. Lose 1 sanity.Nš™™™™™ @gfffff@{®Gáz´?,5) 100,000 A.D.: You see the rise of R'lyeh Iš™™™™™ @VUUUUU@{®Gáz´?'and the destruction of mankind. Lose 1 Mš™™™™™ @EDDDDD@{®Gáz´?+sanity. However, you also meet Captain JohnMš™™™™™ @hfffffþ?{®Gáz´?+Smythe, a human who is very knowledgable inMš™™™™™ @FDDDDDü?{®Gáz´?+the fight against Deep Ones, Star Spawn andBš™™™™™ @$"""""ú?{®Gáz´? Cthulhu. Take him as a follower.Pš™™™™™ @ø?{®Gáz´?.6) 100 Million A.D.: Amidst the odd structuresOš™™™™™ @àÝÝÝÝÝõ?{®Gáz´?-of the intelligent beetle creatures, you findMš™™™™™ @¾»»»»»ó?{®Gáz´?+the remains of an ancient, dead human. Take0š™™™™™ @œ™™™™™ñ?{®Gáz´?one item card.HÍÌÌÌÌÌ@333333@{®Gáz´?&1-2) A monster springs at you from the+ÍÌÌÌÌÌ@""""""@{®Gáz´? darkness.KÍÌÌÌÌÌ@ @{®Gáz´?)3) You stumble into the Vale of Pnath andJÍÌÌÌÌÌ@ @{®Gáz´?(spy a Dhole. Luckily it doesn't see you.LÍÌÌÌÌÌ@ïîîîîî @{®Gáz´?*Make a sanity check. If successful, lose 1KÍÌÌÌÌÌ@ÞÝÝÝÝÝ @{®Gáz´?)sanity point. If you fail, lose 4 sanity )ÍÌÌÌÌÌ@ÍÌÌÌÌÌ@{®Gáz´?points.(ÍÌÌÌÌÌ@«ªªªªª@{®Gáz´?spell.LÍÌÌÌÌÌ@š™™™™™@{®Gáz´?*5) In the huge mountain of bones,below theMÍÌÌÌÌÌ@‰ˆˆˆˆˆ@{®Gáz´?+crag of the ghouls, you find the remains ofNÍÌÌÌÌÌ@xwwwww@{®Gáz´?,a previous investigator. Take one item card.JÍÌÌÌÌÌ@gfffff@{®Gáz´?(6) The gugs give chase. You just barely JÍÌÌÌÌÌ@VUUUUU@{®Gáz´?(escape their clutches. Lose one strength2ÍÌÌÌÌÌ@EDDDDD@{®Gáz´?from exhaustion.Jffffff%@333333@{®Gáz´?(1) The untrusting serpent men chase you Effffff%@""""""@{®Gáz´?#from their cities. Lose 1 strength.Jffffff%@ @{®Gáz´?(2) Successful fast talk to convince and Jffffff%@ @{®Gáz´?(aged lizard wizard to teach you a spell.Kffffff%@ïîîîîî @{®Gáz´?)3) You are trapped by the chasing hordes.6ffffff%@ÞÝÝÝÝÝ @{®Gáz´?Stay here next turn.Iffffff%@ÍÌÌÌÌÌ@{®Gáz´?'4) You stumble upon a dead serpant man./ffffff%@¼»»»»»@{®Gáz´? Take 2 items.Effffff%@«ªªªªª@{®Gáz´?#5) The hideous scaly creatures are Cffffff%@š™™™™™@{®Gáz´?!everywhere. Lose 2 sanity points.Kffffff%@‰ˆˆˆˆˆ@{®Gáz´?)6) A hideous monster sneaks up behind you.ffffff%@xwwwww@{®Gáz´? and attacks.KbÂæ)ÚÉ@[ ß#u¡@{®Gáz´?)4) The ghoul named Pickman teaches you a @B1@@B2@@0@STANDARDð?{®Gáz´?txt@CONTINUOUSSolid lineA€Àü‚Wʲʲùœ+ØüaV/œ+ù€€æü¦ Zÿœ+’ÿù Zÿ@&ÿú?4ÿý*–Dž6É–ÔýÐý(ýÿÿ(ýºý'e,$ýÐýÊýé^é^aþACAD.MNXý!uGÿÿîýú Hþé^ é^é^býµö®À€äré^¾ýtýRuGuGzý4F~ýàý¢ ÔL þ0F)6ª*ACTIVEð?ð?ð?¦ê.½Ž�'@â_lv^0@EI f*@ÁÙãpö?I@dð?ð? € Ð<à?à?à?Ð<à? @#J3x¿YÇ?䫟._º?oËË|{Ð?2€à?Ð?ð?Ð? °@€è?à?ð?Ð?è? ô@€ ð?ø?ø?à?ð?à? P@#!*þJ.ñò?oËË|{À?oËË|{Ð?1€ø?Ð?@Ð? è@€ü?à?@Ð?ü? ,@(œ™™™™™@š™™™™™Ù?)\�Âõ(¼?RETURN%œ™™™™™@½»»»»»Ë?)\�Âõ(¼?TO (œ™™™™™@¡?)\�Âõ(¼?ARKHAM  € ÌÌÌÌÌÌ@ÌÌÌÌÌÌ@à¿à¿ @